What is 'our' process?
What is 'your' process?
What is 'our' process?
OPSIS offers a new way to meet the needs of The Creative.

Years of experience have taught us the value of Previs, Techvis and Postvisualization to aid the creative process, allowing visual exploration and most of all, streamlining the process once the production machine gets into motion.

With the tools to take early concept work all the way through physical production into post and finals it comes down to deciding on the right approach for each production.

Every project is different and what is creatively and economically wise for Project A might not be for Project B.

That’s where we come in, working with you on determining what’s best for your project. Is it the all hyped AI PIPELINE, or does your project benefit from some classic stand alone pre and techvis, followed by traditional vfx shot work?

What is 'your' process?
We have all the tools at our disposal and the team to help find the best solution for your project

We do not need your project to conform to our pipeline, we customize one for you!

Thinking outside the box has become the new normal given the times we are living in – embracing that concept and challenging the status quo allows us to align ourselves with those who see this as an opportunity and welcome the challenge – please let us know how we can help!

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Opsis (Ancient Greekὄψις) is the Greek word for spectacle in the theatre and performance. Its first use has been traced back to Aristotle‘s Poetics. It is now taken up by theatre critics, historians, and theorists to describe the mise en scène of a performance or theatrical event.  It is also the word used for “sight” or “appearance”.

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Henrik Fett
Henrik Fett
CEO

Henrik Fett’s career in the Entertainment industry spans over 25 years in numerous roles at some of the premier VFX and digital media production entities. Founding OPSIS with long time collaborator Tefft Smith was a passion project for Henrik. His role as CEO at OPSIS allows him to assemble the puzzle pieces collected along the way.

The lessons learned from the early days of studio ownership (LOOK Effects) to the executive roles at studios like PSYOP, Rhythm & Hues and PIXOMONDO laid the foundation for OPSIS . Henrik see’s his role as a facilitator – creating opportunities for top creatives, on the client side as well as on OPSIS side, to come together and push the envelop of visual storytelling.

“I have seen the amazing results possible, when the right teams come together – it’s exhilarating … reminds you why you got into this in the first place!”

When not helping OPSIS to become what Henrik and Tefft envision it to be, Henrik continues to collaborate with friends and colleagues on production projects through his production company.

Siena Elliott
Siena Elliott
Producer

Siena Elliott is a skilled producer with a background in editorial. Starting their career in Atlanta, Siena honed their storytelling abilities and eye for detail while working on Godzilla: King of Monsters and Mile 22. Their transition to Los Angeles in 2018 marked a pivotal moment in their career, where they seized new opportunities and were immersed into the heart of the entertainment industry. Now based in Los Angeles, Siena brings their unique blend of creativity and technical expertise to their role as a visual effects producer, collaborating with international teams to bring cinematic visions to life, while staying in budget.

Lena Bahrs
Lena Bahrs
Head of Studio Operations | Producer

Lena Bahrs is an accomplished Producer with credits in Film and Television spanning from Europe to the US. After many years of honing her craft in Germany and Europe as a whole, Lena relocated to the US to dive into the world of visual effects to add this to her tool belt. Her hands-on experience on set and in the trenches of guiding physical production through budgetary landmines, while not loosing the creative integrity, makes her an integrate part of OPSIS’ operation and a great partner to our clients.

Lena’s credits include Michael Bay’s Ambulance and Songbird, Zack Snyder’s Rebel Moon, Ridley Scott’s Raised by Wolves, Stranger Things, Hacks, Berlin Station, The Orville, Perry Mason, Shazam! Fury of the Gods, and Secret Headquarters.

Tefft Smith II
Tefft Smith II
Supervisor

Tefft Smith II, is a Visualization, VFX and Animation Supervisor working mostly in films, television, commercials and themed entertainment. His work experience has included working for various studios including Pixomondo, Halon Entertainment, A52, Look Effects Inc., Zoic Studios, and Gradient Effects LLC.

Tefft has many credits to his name, including: Mandalorian, Star Trek: Short Treks, Midway, Orville: Season 2, The OA, Goosebumps; Slappy’s Halloween, X-Men: Dark Phoenix, A Dog’s Way Home, KONG: Skull Island, and Tomorrowland . As a producer, he has released Carolina Parakeet and The Smiling Man both with Multiple Festival Awards, and as a director,

Tefft created several animated shorts, bumpers of the 50 greatest VFX Films and a Tribute to Steven Spielberg for the Visual Effects Society. Over the years he has taught at USC and at Gnomon, where he served as the Director of Education in 2008.

Justin Jones
Justin Jones
Supervisor

Justin Jones is a VFX Supervisor at OPSIS and primarily supervises feature film projects with a global team of artists across the world.  Before joining OPSIS, Justin was a supervisor at Tau Films and a partner at Hammerhead Productions in Los Angeles. Justin has worked on over 60 feature films, in which he held a supervising role on over 20 of those.  During the past two decades as he learned the ropes within the VFX industry he has worn many different hats, his interests lead him toward compositing, creative and technical leading, project management, and eventually supervising from concept to completion.

Justin has been involved with conceiving the look and feel of a project or an effect; working directly with producers, directors, and the studios to creatively solve challenges under strict deadlines and tight budgets. Justin is well known for collaborating with other creatives and leading teams of artists toward a unified vision, not only with his direction and leadership but also with hands-on experience creating systems and templates that artists utilize to achieve the desired look.

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